The Disturbance Timeline is a fictional account of the next 2000 years of human history. It was the end result of playing with the idea of setting all my SF in one world and it opened a myriad of ideas to explore. As of now, there are two novels, one RPG book, a short story collection, and a short story set in this world. There is this collection and two more RPG books, along with RPG modules and expansions, planned and/or in the works. The second of these RPG books, The Space Opera World, will introduce a time machine to the tabletop game which opens up yet more options that can be explored in game, and consequently, in the stories set in the same world.
--Jeremiah 'Jerry' Donaldson
*Nothing is meant to be themed beyond taking place in the same world.
*The basic mechanic the time machines operate under is that they open a random, possible dimension, and insert the traveler at their desired time coordinate. This aspect has led to the loss of many temporal cages and teams because they arrived in a random situation outside the expected norm that they could not control.
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