Note: This is a shared-world anthology tied in with an RPG of the same name.
THE SETTING The John Silence RPG & Anthology is a collective projective reinvisioning Algernon Blackwood's "John Silence" short stories to focus on non-white/POC/ethnically and racially marginalized psychic detectives in an alternate American noir setting spanning the 1920s to the 1990s. The core rules by Josh Jordan for the collaborative, non-violent gameplay will make up part of the anthology. The other half is stories and poems in settings focusing on the adventures and lives of these psychic detectives and their dealings with the Unseen World. Being gifted (cursed?) with the ability to see and interact with the Unseen World compels you to try and protect others from the destruction being wrought by creatures that come through -- but why are they so destructive? What is it they want? What does protection mean? The wide range of time invites many possibilities-- themes I'm especially interested in is how communities (spiritual, physical, linguistic, ancestral, cross-cultural, adoptive) might deal with unseen threats and living in a world where spiritual gifts, so demonized by hegemonic culture, are now valuable assets. Explorations of historical and cross-cultural queer, trans, gender non-conforming, and unclassifiable experiences of gender and sexuality are welcome as protagonists and themes. So is home/away, diaspora/immigration, belonging and loss, family (found, made, and born) and of course, a good old-fashioned glimpse at the scary and the beautiful in our strange and monstrous otherworldly beings. We also love a classic Detective Romp where underrepresented heroes and their communities get to take center stage and shine as the geniuses who save the day through cunning, compassion, or culturally specific values, practices, or beliefs. Religious stories, particularly from religious minorities (including but not limited to Jewish, Muslim, Buddhist, Sikh, folk/marginalized Christianities, African and Afro-diasporic and indigenous religions) are especially welcome. Please don't send me a story about a religion that you don't practice that you don't have some other deep tie to. The setting isn't just weird noir into the 50s. Show me your Cold War immigrant kid pieces and your indigenous resistance songs, an alternate 1970s-- wander far afield in time, as well as locale. Psychic Monsters visit Mobile and Fresno as well as New York and New Orleans.
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